WeUp

A mobile app to fight the sedentary lifestyle.

type

Individual Case Study Project

focus
  • UX Design
  • UI Design
  • Brand Identity
  • Illustration
  • Motion Graphic
tools
  • Sketch
  • Adobe Illustrator
  • Adobe After Effects
  • Adobe Premiere Pro

Overview

Sitting still all day is bad for your health.

WeUp reminds people to move around and change posture after a certain time. It also includes video tutorials inside for users to follow along with some light exercises that's easy to do in any environment.

1.1 primary research

Survey Summary

Data summary from the survey and interview. All of the participants experience discomfort or other symptoms from long sitting hours.

Group Created with Sketch. Group 2 Created with Sketch. SIT STILL FOR OVER 7 HOURS A DAY
1.2 secondary research

“Sitting is the New Smoking”

According to other articles and reports, sitting for too long is not just harmful to our physical body but also to our mental health.

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Chronic Health

Sitting for too long increases the risk of chronic health conditions such as heart disease, diabetes and cancers.

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Mental Health

Too much sitting can also be harmful to mental health such as depression and anxiety.

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Discomfort

A sedentary lifestyle will also cause many discomfort such as back pain, stiff neck and shoulders...etc.

Problem Statement

How might we improve the health conditions of people with sedentary lifestyles by encouraging them to be more active?

2.1 Target Audiences

Primary Audiences

Main target audiences who are living with a sedentary lifestyle that has a bad impact on their health condition.

Artboard Created with Sketch.

Primary Audiences

Main target audiences who are living with a sedentary lifestyle that has a bad impact on their health condition.

Age Range

18 to 45

Gender

Male and Female

Occupation

Student, office worker, driver...etc.

Sitting hours

Usually sit for at least 7 hours per day

Activity level

Very little to no exercise at all

Secondary Audiences

Secondary audiences who don't have a bad sedentary lifestyle but want to have a reminder and learn more about how to stay healthy.

Secondary Audiences

Secondary audiences who don't have a bad sedentary lifestyle but want to have a reminder and learn more about how to stay healthy.

Age Range

18 to 60

Gender

Male and Female

Occupation

Any occupation, or people who usually stay at home

Sitting hours

Usually sit for 2 to 7 hours per day

Activity level

They have good exercise habits or a job that needs to move often

2.2 persona

Eden Mack

Age:

34

Location:

Milpitas, CA

Occupation:

Application Developer

Status:

Married

Extroverted:

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Tech-savvy:

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Athletic:

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Motivated:

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Bio

William lives in a house in Milpitas with his wife and two kids. He works as an application developer in a tech company located in Silicon Valley. Due to his job nature, William always needs to sit in front of a computer for a whole day. He feels the tension at his lower back and some discomfort around his shoulder area.

Bio

William lives in a house in Milpitas with his wife and two kids. He works as an application developer in a tech company located in Silicon Valley. Due to his job nature, William always needs to sit in front of a computer for a whole day. He feels the tension at his lower back and some discomfort around his shoulder area.

“I work a lot and always have sore shoulders; I wish I had a reminder to help me stretch out the stiffness.”

2.3 typical user journey

1. Make the App Suits Your Need

For first time users, it’s optional for them to fill out questionnaires to help the app to better sort tutorials/tips based on their unique lifestyle and health conditions.

wireflow

2. Create Custom Reminders

This user journey is when the user wants to create a customized reminder that fits their schedule.

wireflow

3. Record at Anytime

This user journey is when the user knows that he/she is going to sit for a while and wants to be reminded for a certain frequency.

wireflow
3.1 User Testing & Iteration

Low-fidelity Wireframe

Tested the sketches with potential users to see if they could understand the process.

Low-fidelity Wireframe

Tested the sketches with potential users to see if they could understand the process.

iteration plan
  • Add a button at the homepage for quick record
  • Add statistic panel where user can see their movement history and statistics
  • Add a skip hour function

Medium-fidelity Wireframe

The goal for this user testing is to see the functionality and if it's easy for the user to complete tasks.

Medium-fidelity Wireframe

The goal for this user testing is to see the functionality and if it's easy for the user to complete tasks.

iteration plan
  • Reduce the size of the navigation icon
  • Add titles to the navigation bar
  • Create a couple of key screens in high fidelity and gather feedback regarding the design and look

High-fidelity Key Screens

Created a couple of key screens in high fidelity to gather feedback regarding the design and look.

High-fidelity Key Screens

Created a couple of key screens in high fidelity to gather feedback regarding the design and look.

iteration plan
  • Add a function for the user to log in/sign up for an account in order to always have their data
  • Create a cleaner look that's more refreshing
  • Move the navigation more towards the bottom
3.2 Concept Video
4.1 Keywords
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